Saturday, June 20, 2009

Used World

The world is old, and the civilizations have been around for countless generations. Nothing appears old though, and few buildings are worn down or look aged. The primary reason behind this is that lands are always changing ownership, and the new masters of these lands frequently tear down anything that reminds them of the previous owner.

Few castles are more then a few generations old, and border towers are never over fifty years old. The oldest buildings around are generally family houses, lived in from generation to generation. There are exceptions to these common practices.

Near the center of the continent is an old castle. This is a place where lords come to meet frequently, and plots are created. The castle sits on a small square of neutral territory. No one knows who built it, and is poorly maintained.

Some wanderers tell stories about old castles that house terrible spirits in the Wild Lands, but no one takes them seriously.

Molds of Magic

Within this world there are fabulous magics. A mage must create molds to force energy through to produce the desired spell effects. The molds are not physical, and only exist in the mages mind. Once a mold has been formed in the mages mind it can have energy pushed into it.

A severe danger to young mages is forcing too much energy into a mold that isn't designed to handle it. When more energy is forced into a mold that is not designed to handle it, there are a few possible outcomes. The spell may work, but have a more powerful effect on the target. A more likely scenario is that the mold will fail under the pressure of the extra energy. When the mold fails in can cause a minor backfire, which causes the spell to fizzle, or a major backfire. A major backfire, depending on the amount of power, could cause small injuries all the way up to death of anyone near the caster. The final possible outcome is a rupture. When a rupture occurs a physical transfer point is created between the physical world and the energy flow. A rupture will kill the caster and destroy virtually everything in a massive radius.

There are no limits to the number of available molds. Most mages are schooled in the basics of creating a mold, but all mages must create their own. This creates mages with specialties. Some mages are experts at elemental magic, while others focus on attribute enhancements.

No two mages are alike.

LapTop Stand

Today I'm going to try to build a standing height lap top stand. Why would I want to make something like this you ask? It's very simple, I cut my own hair, and using a web cam I can do by back a lot easier. Cutting the hair on the back of your head is very difficult, even with two mirrors. Using available technology I will be able to get a view of the back similar to what a professional would have. Freakin' sweet.

A Great Many Ways

There are a great many ways to go through life in the world I have created in my mind. The strict caste system does not allow certain paths in life, but there are still many ways a person can make a good living.

The majority of people make a simple living as farmers or craftsmen, but there are people who thrive on seeing places no one has ever seen before. These few make their living as traders of rare items. Without any powers to speak of these wanderers have to use their wits to survive in the Wild Lands.

Wanders are territorial and only share their information with their proteges, and some will kill to protect a lucrative place in the Wild Lands. Some of the most prized possessions in the world were rare trinkets brought back by wanderers that died before passing on the location they found them at.

Among the items brought back by the wanderers are spices, gems, metals, fruits, and strange pieces of jewelry.